Swords
This skill awards combat bonuses to anyone fighting with a sword.
To learn this skill, or any of the abilities below speak to The Knight - Sir Magnus in your Nation Spawn.
Experience
The skill of Swords is leveled, by the amount of damage dealt to a mob. The more damage done, the more xp gained. Due to potential exploits, some mobs may earn less experience per damage done.
Abilities
Stab
Level 250
Stab gives extra damage when attacking mobs!
Level | Extra Damage |
---|---|
250 | 2.5 |
700+ | 4 |
Counter Attack
Level 500
A counterattack takes damage dealt to you and returns 40% of it to the attacking person or crowd. It won't work if you have half a heart left. The chance to counterattack depends on your Swords level and increases the chance by up to 20%.
Level | Chance |
---|---|
500 | 10% |
600 | 12% |
700 | 14% |
800 | 16% |
900 | 18% |
1000 | 20% |
Rupture
Level 750
This ability has a chance to trigger when using swords and causes enemies to take damage every two seconds. When applied, a mob will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your Sword skill level.
Level | Chance | Time |
---|---|---|
750 | 15% | 2 Ticks |
1000 | 20% | 4 Ticks |
1100 | 22% | 4 Ticks |
1200 | 24% | 4 Ticks |
1300 | 26% | 5 Ticks |
1400 | 28% | 5 Ticks |
1500 | 30% | 5 Ticks |
Serrated Strikes
Level 800
With a Sword equipped, right-click to activate this ability. Allows the attacking player to cause a bleed effect; the effect time is based on your Sword skill level.
Level | Chance | Time |
---|---|---|
750 | 15% | 2 Ticks |
1000 | 20% | 4 Ticks |
1100 | 22% | 4 Ticks |
1200 | 24% | 4 Ticks |
1300 | 26% | 5 Ticks |
1400 | 28% | 5 Ticks |
1500 | 30% | 5 Ticks |
Swords Limit Break
Level 1000 - SPECIALTY
The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor type the opponent is wearing.
Level | Damage |
---|---|
1000 | +1 |
1050 | +2 |
1100 | +3 |
1150 | +4 |
1200 | +5 |
1250 | +6 |
1300 | +7 |
1350 | +8 |
1400 | +9 |
1500 | +10 |