MCMMO - Acrobatics

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  • mcMMO Acrobatics

    Acrobatics

    This here will be a description of the acrobatics skill. There is a 5 second cooldown after teleporting (/spawn, /warp, /home, etc) where you will recieve 0 XP. To learn this skill, or any of the abilities below speak to The Ranger - Ranger Pierson in your nation Spawn.

    Experience

    The base skill of Acrobatics is trained by falling or using its subskills. When falling, a player will earn 45 XP for every half a heart of damage! You can earn 10% extra experience by having feather falling boots equipped!

    ***Hardcore Mode is enabled for this skill. If you die, you will lose 5% of your levels***

    Abilities

    Roll

    level 100

    Gives a chance to negate damage caused by falling. A normal roll can be transformed into a Graceful Roll by sneaking while falling (20 or less blocks before hitting ground). Doing this will double the odds to roll & double the amount of damage prevented.

    Level Roll Damage Absorbed Graceful Roll Damage Absorbed Graceful
    100 5% 7 10% 14
    400 20% 7 40% 14
    700 35% 7 70% 14
    1000 50% 7 100% 14

    Dodge

    Level 500

    Dodge reduces incoming damage by half. Dodge will not activate if the incoming damage would otherwise be lethal.

    Level Dodge Damage Absorbed Graceful Roll Damage Absorbed Graceful
    500 10 % 7 10% 14
    600 12% 7 40% 14
    750 15% 7 70% 14
    1000 20% 7 100% 14


    Roll - Experience

    Players earn 75 XP for every half a heart of damage avoided by rolling. You can earn a maximum of 1050 XP, from one fall when using Graceful Roll.

    Damage Avoided XP
    1 75
    2 150
    3 225
    4 300
    5 375
    6 450
    7 525
    8 600
    9 675
    10 750
    11 825
    12 900
    13 975
    14 1050

    Dodge - Experience

    Every time you successfully dodge damage that your player was supposed to take, you will gain 200 XP.



    Jump Boost

    Temporary jump boost effect (negating fall damage). To activate this skill, right click while holding a rabbit's foot!

    Level Length (sec) Cooldown (min) Jump Strength
    100-199 2 10 1
    200-299 4 9 1
    300-399 6 9 1
    400-499 8 8 1
    500-599 10 8 1
    600-699 15 7 1
    700-799 20 7 1
    800-899 25 6 1
    900-999 30 6 1
    1000+ 30 5 2

    Feather Falling

    Level 1000 - SPECIALTY

    ***More information to come later**


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