Username:
KT4
What service is your suggestion for?
Imperia
What are you suggesting?
Price for honey-related goods, and goods more generally
Explain in detail what you are suggesting:
I made a honey farm with the thought process that it being a rare good would mean I could make money from it. It turned out to be so rare that it's priceless (though the term "worthless" is used here, semantically meaning the same thing, but opposites in general use).
The method I ended up actually using to make money other than the wool and leather I get from this too was selling cooked mutton and steak.... and it seems a suggestion has been approved for removing the ability to sell cooked meat (not entirely sure why), so... not great for me
Also, if I may be so bold, a question. Are crafted and cooked goods more valuable than non-crafted or cooked goods? In an RP sense this would make sense, the handiwork required to make stairs from wood makes stairs more valuable than wood irl. Also, from a logical perspective, meat takes coal to cook, so it could be the value of coal and the raw meat combined. The cooked goods are of course negligible if they are made worthless.
What are the benefits of your suggestion for the server?
More things to sell means a more diversified economy, potentially increased trading, more interesting experience and reason to venture for obscure goods.
More money means more landlords, more towns and more nations, and we can get to the warfare stage, which I'm sure everyone is most interested in
Will this require a new plugin or a change to an existing one? If so, which one.
Doubt it
KT4
What service is your suggestion for?
Imperia
What are you suggesting?
Price for honey-related goods, and goods more generally
Explain in detail what you are suggesting:
I made a honey farm with the thought process that it being a rare good would mean I could make money from it. It turned out to be so rare that it's priceless (though the term "worthless" is used here, semantically meaning the same thing, but opposites in general use).
The method I ended up actually using to make money other than the wool and leather I get from this too was selling cooked mutton and steak.... and it seems a suggestion has been approved for removing the ability to sell cooked meat (not entirely sure why), so... not great for me
Also, if I may be so bold, a question. Are crafted and cooked goods more valuable than non-crafted or cooked goods? In an RP sense this would make sense, the handiwork required to make stairs from wood makes stairs more valuable than wood irl. Also, from a logical perspective, meat takes coal to cook, so it could be the value of coal and the raw meat combined. The cooked goods are of course negligible if they are made worthless.
What are the benefits of your suggestion for the server?
More things to sell means a more diversified economy, potentially increased trading, more interesting experience and reason to venture for obscure goods.
More money means more landlords, more towns and more nations, and we can get to the warfare stage, which I'm sure everyone is most interested in
Will this require a new plugin or a change to an existing one? If so, which one.
Doubt it