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<!DOCTYPE html> <html> <head> <title>mcMMO Unarmed</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .exctreasure { font-size: 12px; } .red { color:red; font-size: 12px; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } ul { padding: 0px; margin: 4px; font-size: 12px; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } .red { color:red; font-size: 15px; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } .Abilitydisc { width: 95%; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } ul { padding: 0px; margin: 2px; font-size: 10px; } } @media screen and (max-height: 450px) { ul { padding: 0px; margin: 0px; font-size: 8px; } .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <div class="container"> <p id="skilltitle">Unarmed</p> <p id="skilldisc"> Unarmed is a combat skill; it uses the player's empty hand as a weapon. It includes many perks, such as disarming, deflecting arrows, higher base unarmed attack, and more. <br /> <br /> To learn this skill, or any of the abilities below speak to <b>The Knight - Sir Magnus</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The skill of Unarmed is leveled, by the amount of damage dealt to a mobs with your bare hand. </p> <!--<p class="red">***Hardcore Mode is enabled for this skill. If you die, you will lose 5% of your levels***</p> --> <br /> </div> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Berserk</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> With an empty hand, aim your crosshairs at a nearby block or mob, and right-click to activate this ability. Aiming at far away blocks or mobs will not trigger, or ready the ability. </p> <p class="Abilitydisc"> While activated, Berserk has a few benefits. Firstly, if you left click on stone bricks they will change into cracked stone bricks. Secondly, blocks with no blast resistance (leaves, grass blocks, dirt, etc.) will break much faster with your bare hands. Thirdly, you receive an additional +50% damage boost that stacks with your current Unarmed level damage modifier. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Length</th> </tr> <tr> <th>500</th> <th>12s</th> </tr> <tr> <th>600+</th> <th>14s</th> </tr> <tr> <th>700</th> <th>16s</th> </tr> <tr> <th>800+</th> <th>18s</th> </tr> <tr> <th>900</th> <th>20s</th> </tr> <tr> <th>1000+</th> <th>22s</th> </tr> </table> <br /> <br /> <p class="Ability">Arrow Deflect</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> This ability has a chance to trigger when unarmed. Upon a successful deflection, players have a chance to hit the person who fired the arrow. This chance is much lower than deflecting an arrow though. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>750</th> <th>15%</th> </tr> <tr> <th>800</th> <th>16%</th> </tr> <tr> <th>900</th> <th>18%</th> </tr> <tr> <th>1000</th> <th>20%</th> </tr> <tr> <th>1100</th> <th>22%</th> </tr> <tr> <th>1200</th> <th>24%</th> </tr> <tr> <th>1300</th> <th>26%</th> </tr> <tr> <th>1400</th> <th>28%</th> </tr> <tr> <th>1500</th> <th>30%</th> </tr> </table> </div> <div class="column2"> <p class="Ability">Disarm</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc"> A passive ability that has a chance to trigger in PVP when hitting a player with your fists causing your opponent to drop the item they are currently holding in their hand on the ground. This chance is based on your Unarmed skill level that has a cap of 15% at level 1500. Disarm can be used on everything held in hand (Sword, Bow, Notch Apples...). </p> <p class="Abilitydisc"> After the item is dropped, only the player who dropped the item can pick it back up! </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>9%</th> </tr> <tr> <th>1000</th> <th>10%</th> </tr> <tr> <th>1100</th> <th>11%</th> </tr> <tr> <th>1200</th> <th>12%</th> </tr> <tr> <th>1300</th> <th>13%</th> </tr> <tr> <th>1400</th> <th>14%</th> </tr> <tr> <th>1500</th> <th>15%</th> </tr> </table> <br /> <br /> <p class="Ability">Iron Grip</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc"> Iron Grip increases your chance of resistance against Disarm. This ability can prove extremely helpful fighting another player with high Unarmed. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>30%</th> </tr> <tr> <th>1000</th> <th>33.33%</th> </tr> <tr> <th>1100</th> <th>36.66%</th> </tr> <tr> <th>1200</th> <th>40%</th> </tr> <tr> <th>1300</th> <th>43.33%</th> </tr> <tr> <th>1400</th> <th>46.66%</th> </tr> <tr> <th>1500</th> <th>50%</th> </tr> </table> <p class="Ability">Steel Arm Style</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc">Steel Arm Style adds extra damage to your normal hits using fist. Note that Damage is reduced if hitting enemies using Armor. Mobs get a lot easier to kill though.</p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>30%</th> </tr> <tr> <th>1000</th> <th>33.33%</th> </tr> <tr> <th>1100</th> <th>36.66%</th> </tr> <tr> <th>1200</th> <th>40%</th> </tr> <tr> <th>1300</th> <th>43.33%</th> </tr> <tr> <th>1400</th> <th>46.66%</th> </tr> <tr> <th>1500</th> <th>50%</th> </tr> </table> </div> <div class="container"> <br><br> <p class="Ability">Unarmed Limit Break</p> <p class="Abilitylevel">Level 1000 - SPECIALTY</p> <p class="Abilitydisc"> The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor type the opponent is wearing. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage</th> </tr> <tr> <td>900</td> <td>+1</td> </tr> <tr> <td>950</td> <td>+1.5</td> </tr> <tr> <td>1000</td> <td>+2</td> </tr> <tr> <td>1025</td> <td>+2.5</td> </tr> <tr> <td>1050</td> <td>+3</td> </tr> <tr> <td>1100</td> <td>+3.5</td> </tr> <tr> <td>1150</td> <td>+4</td> </tr> <tr> <td>1200</td> <td>+4.5</td> </tr> <tr> <td>1225</td> <td>+5</td> </tr> <tr> <td>1250</td> <td>+5.5</td> </tr> <tr> <td>1275</td> <td>+6</td> </tr> <tr> <td>1300</td> <td>+6.5</td> </tr> <tr> <td>1325</td> <td>+7</td> </tr> <tr> <td>1350</td> <td>+7.5</td> </tr> <tr> <td>1375</td> <td>+8</td> </tr> <tr> <td>1400</td> <td>+8.5</td> </tr> <tr> <td>1425</td> <td>+9</td> </tr> <tr> <td>1450</td> <td>+9.5</td> </tr> <tr> <td>1500</td> <td>+10</td> </tr> </table> </div> </div> </center> </div> </div> </body> </html>
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