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<!DOCTYPE html> <html> <head> <title>mcMMO Unarmed</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .exctreasure { font-size: 12px; } .red { color:red; font-size: 12px; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } ul { padding: 0px; margin: 4px; font-size: 12px; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } .red { color:red; font-size: 15px; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } .Abilitydisc { width: 95%; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } ul { padding: 0px; margin: 2px; font-size: 10px; } } @media screen and (max-height: 450px) { ul { padding: 0px; margin: 0px; font-size: 8px; } .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <div class="container"> <p id="skilltitle">Unarmed</p> <p id="skilldisc"> Unarmed is a combat skill; it uses the player's empty hand as a weapon. It includes many perks, such as disarming, deflecting arrows, higher base unarmed attack, and more. <br /> <br /> To learn this skill, or any of the abilities below speak to <b>The Knight - Sir Magnus</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The skill of Unarmed is leveled, by the amount of damage dealt to a mobs with your bare hand. </p> <p class="red">***Vampirism is enabled for this skill. If you die, you will lose 5% of your levels***</p> <br /> </div> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Beserk</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> The Berserk ability is activated by right clicking with no items equipped, whilst you have a block or mob 'selected' in your crosshairs and then left clicking. Clicking when your crosshairs are aimed at something yet not selected (e.g., a faraway block) will not trigger the ability, nor ready the ability. </p> <p></p> <p class="Abilitydisc"> When activated, Berserk has a few benefits. Firstly, if you left click on stone bricks they will change into cracked stone bricks. Secondly, blocks with no blast resistance (leaves, grass blocks, dirt, etc.) will break much faster with your bare hands. Thirdly, you receive a +50% damage boost on top of your current level's damage boost. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Length</th> </tr> <tr> <th>500</th> <th>12s</th> </tr> <tr> <th>600+</th> <th>14s</th> </tr> <tr> <th>700</th> <th>16s</th> </tr> <tr> <th>800+</th> <th>18s</th> </tr> <tr> <th>900</th> <th>20s</th> </tr> <tr> <th>1000+</th> <th>22s</th> </tr> </table> <br /> <br /> <p class="Ability">Arrow Deflect</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> Deflecting enemy arrows has a chance to hit the person who fired the arrow, the chance is much lower than deflecting an arrow though. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>750</th> <th>15%</th> </tr> <tr> <th>800</th> <th>16%</th> </tr> <tr> <th>900</th> <th>18%</th> </tr> <tr> <th>1000</th> <th>20%</th> </tr> <tr> <th>1100</th> <th>22%</th> </tr> <tr> <th>1200</th> <th>24%</th> </tr> <tr> <th>1300</th> <th>26%</th> </tr> <tr> <th>1400</th> <th>28%</th> </tr> <tr> <th>1500</th> <th>30%</th> </tr> </table> </div> <div class="column2"> <p class="Ability">Disarm</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc"> Disarm is a powerful passive ability useful in PvP which gives you a chance to make your opponent drop the item held in their hand. This chance has a cap of 15% at level 1500, and can be used on everything held in hand (Sword, Bow, Notch Apples...) When hitting an opponent with your fists, the item held in your opponent's hand will be dropped onto the ground at a chance which depends on your Unarmed level. After the item is dropped, only the player who dropped the tools can pick the dropped item back up! </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>9%</th> </tr> <tr> <th>1000</th> <th>10%</th> </tr> <tr> <th>1100</th> <th>11%</th> </tr> <tr> <th>1200</th> <th>12%</th> </tr> <tr> <th>1300</th> <th>13%</th> </tr> <tr> <th>1400</th> <th>14%</th> </tr> <tr> <th>1500</th> <th>15%</th> </tr> </table> <br /> <br /> <p class="Ability">Iron Grip</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc"> Iron Grip increases your chance of not getting Disarmed yourself.This ability can prove extremely helpful fighting another player with high Unarmed. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>30%</th> </tr> <tr> <th>1000</th> <th>33.33%</th> </tr> <tr> <th>1100</th> <th>36.66%</th> </tr> <tr> <th>1200</th> <th>40%</th> </tr> <tr> <th>1300</th> <th>43.33%</th> </tr> <tr> <th>1400</th> <th>46.66%</th> </tr> <tr> <th>1500</th> <th>50%</th> </tr> </table> <p class="Ability">Steek Arm Style</p> <p class="Abilitylevel">Level 900</p> <p class="Abilitydisc">Iron Arm Style adds extra damage to your normal hits using fist. Note that Damage is reduced if hitting enemies using Armor. Mobs get a lot easier to kill though.</p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>900</th> <th>30%</th> </tr> <tr> <th>1000</th> <th>33.33%</th> </tr> <tr> <th>1100</th> <th>36.66%</th> </tr> <tr> <th>1200</th> <th>40%</th> </tr> <tr> <th>1300</th> <th>43.33%</th> </tr> <tr> <th>1400</th> <th>46.66%</th> </tr> <tr> <th>1500</th> <th>50%</th> </tr> </table> </div> <div class="container"> <p class="Ability">Unarmed Limit Break</p> <p class="Abilitylevel">Level 1000 - SPECIALTY</p> <p class="Abilitydisc"> The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor the opponent is wearing! </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage</th> </tr> <tr> <td>900</td> <td>+1</td> </tr> <tr> <td>950</td> <td>+1.5</td> </tr> <tr> <td>1000</td> <td>+2</td> </tr> <tr> <td>1025</td> <td>+2.5</td> </tr> <tr> <td>1050</td> <td>+3</td> </tr> <tr> <td>1100</td> <td>+3.5</td> </tr> <tr> <td>1150</td> <td>+4</td> </tr> <tr> <td>1200</td> <td>+4.5</td> </tr> <tr> <td>1225</td> <td>+5</td> </tr> <tr> <td>1250</td> <td>+5.5</td> </tr> <tr> <td>1275</td> <td>+6</td> </tr> <tr> <td>1300</td> <td>+6.5</td> </tr> <tr> <td>1325</td> <td>+7</td> </tr> <tr> <td>1350</td> <td>+7.5</td> </tr> <tr> <td>1375</td> <td>+8</td> </tr> <tr> <td>1400</td> <td>+8.5</td> </tr> <tr> <td>1425</td> <td>+9</td> </tr> <tr> <td>1450</td> <td>+9.5</td> </tr> <tr> <td>1500</td> <td>+10</td> </tr> </table> </div> </div> </center> </div> </div> </body> </html>
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