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<!DOCTYPE html> <html> <head> <title>mcMMO Axes</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .fistreasure { font-size: 14px; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } ul { padding: 0px; margin: 4px; font-size: 12px; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } .Abilitydisc { width: 95%; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 1000px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } ul { padding: 0px; margin: 2px; font-size: 9px; } } @media screen and (max-height: 450px) { ul { padding: 0px; margin: 1px; font-size: 10px; } .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } #magictreasure { font-size: 12px; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <p id="skilltitle">Fishing</p> <p id="skilldisc"> Fishing is a skill which increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them. <br /> <br /> To learn this skill, or any of the abilities below speak to <b>The Ranger - Ranger Pierson</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> Every time you catch a fish, you get experience based upon the type of fish you catch... </p> <br /> <p class="skilldisc">Cod : 150xp</p> <p class="skilldisc">Salmon : 250xp</p> <p class="skilldisc">Pufferfish : 550xp</p> <p class="skilldisc">Tropicalfish : 900xp</p> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="container"> <p class="Ability">Treasure Hunter</p> <p class="Abilitylevel">Level 100</p> <p class="Abilitydisc"> Treasure Hunting is an ability that increases the chance to give useful items when fishing. </p> <table id="rolltable fistreasure"> <tr> <th>Rarity</th> <th>LVL 100</th> <th>LVL 250</th> <th>LVL 350</th> <th>LVL 500</th> <th>LVL 650</th> <th>LVL 750</th> <th>LVL 850</th> <th>LVL 1000</th> </tr> <tr> <th>Common</th> <th>4.00%</th> <th>3.50%</th> <th>3.00%</th> <th>2.00%</th> <th>1.00%</th> <th>0.60%</th> <th>0.25%</th> <th>0.10%</th> </tr> <tr> <th>Uncommon</th> <th>0.70%</th> <th>1.45%</th> <th>2.50%</th> <th>3.00%</th> <th>3.50%</th> <th>3.50%</th> <th>2.90%</th> <th>2.00%</th> </tr> <tr> <th>Rare</th> <th>0.20%</th> <th>0.65%</th> <th>1.00%</th> <th>1.50%</th> <th>2.50%</th> <th>2.50%</th> <th>3.75%</th> <th>5.00%</th> </tr> <tr> <th>Epic</th> <th>0.08%</th> <th>0.38%</th> <th>0.45%</th> <th>1.40%</th> <th>1.80%</th> <th>2.75%</th> <th>3.00%</th> <th>3.15%</th> </tr> <tr> <th>Legendary</th> <th>0.01%</th> <th>0.01%</th> <th>0.04%</th> <th>0.09%</th> <th>0.19%</th> <th>0.60%</th> <th>1.00%</th> <th>2.00%</th> </tr> <tr> <th>Mythic</th> <th>0.01%</th> <th>0.01%</th> <th>0.01%</th> <th>0.01%</th> <th>0.01%</th> <th>0.05%</th> <th>0.10%</th> <th>0.25%</th> </tr> <tr> <th>Treasure Chance</th> <th>5.00%</th> <th>6.00%</th> <th>7.00%</th> <th>8.00%</th> <th>9.00%</th> <th>10.00%</th> <th>11.00%</th> <th>12.50%</th> </tr> </table> <br /> <br /> <table id="rolltable fistreasure"> <tr> <th>Common</th> <th>Uncommon</th> <th>Rare</th> <th>Epic</th> <th>Legendary</th> <th>Mythic</th> </tr> <tr> <th> <ul> Leather Helmet </ul> <ul> Leather Chestplate </ul> <ul> Leather Leggings </ul> <ul> Leather Boots </ul> <ul> Cobblestone </ul> <ul> Dirt </ul> <ul> Sand </ul> <ul> Gravel </ul> <ul> Clay Ball </ul> <ul> Lapis Lazuli </ul> </th> <th> <ul> Golden Sword </ul> <ul> Golden Shovel </ul> <ul> Golden Pickaxe </ul> <ul> Golden Axe </ul> <ul> Golden Hoe </ul> <ul> Golden Helmet </ul> <ul> Golden Chestplate </ul> <ul> Golden Leggings </ul> <ul> Golden Boots </ul> <ul> Iron Ingot </ul> <ul> Gold Ingot </ul> </th> <th> <ul> Iron Sword </ul> <ul> Iron Shovel </ul> <ul> Iron Pickaxe </ul> <ul> Iron Axe </ul> <ul> Iron Hoe </ul> <ul> Nautilus Shell </ul> <ul> Ender Pearl </ul> <ul> Blaze Rod </ul> <ul> Name Tag </ul> </th> <th> <ul> Iron Helmet </ul> <ul> Iron Chestplate </ul> <ul> Iron Leggings </ul> <ul> Iron Boots </ul> <ul> Ghast Tear </ul> <ul> Diamond </ul> </th> <th> <ul> Diamond Helmet </ul> <ul> Diamond Chestplate </ul> <ul> Diamond Leggings </ul> <ul> Diamond Boots </ul> <ul> Diamond Sword </ul> <ul> Diamond Shovel </ul> <ul> Diamond Pickaxe </ul> <ul> Diamond Axe </ul> <ul> Diamond Hoe </ul> <ul> Enchanted Book </ul> <ul> Netherite Scrap </ul> </th> <th> <ul> Netherite Sword </ul> <ul> Netherite Shovel </ul> <ul> Netherite Pickaxe </ul> <ul> Netherite Axe </ul> <ul> Netherite Hoe </ul> <ul> Netherite Helmet </ul> <ul> Netherite Chestplate </ul> <ul> Netherite Leggings </ul> <ul> Netherite Boots </ul> </th> </tr> </table> </div> <br /> <br /> <div class="container"> <div class="column2"> <p class="Ability">Master Angler</p> <p class="Abilitylevel">Level 250</p> <p class="Abilitydisc"> Master Angler can grant 2 different multipliers for your bite chance. By default, the bite chance is 0.2% per tick. This chance can be increased by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack. </p> <br /> <br /> <p class="Ability">Ice Fishing</p> <p class="Abilitylevel">Level 400</p> <p class="Abilitydisc"> Ice Fishing allows a person to fish where there is ice. It makes a temporary hole where the fishing rod is. </p> <p class="Ability">Fishermans Diet</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar. </p> <table id="rolltable fistreasure"> <tr> <th>Fishing Level</th> <th>Bonus Hunger Restoration</th> </tr> <tr> <th>0-499</th> <th>0</th> </tr> <tr> <th>500-599</th> <th>1</th> </tr> <tr> <th>600-749</th> <th>2</th> </tr> <tr> <th>750-899</th> <th>3</th> </tr> <tr> <th>900-999</th> <th>4</th> </tr> <tr> <th>1000+</th> <th>5</th> </tr> </table> <p class="Ability">Magic Hunter</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below. You are able to catch tools and armor with enchantment combinations that are unavailable by normal means, such as Silk Touch and Fortune together or Smite and Bane of Arthropods together. </p> <table id="magictreasure"> <tr> <th>Enchantment</th> <th>Common</th> <th>Uncommon</th> <th>Rare</th> <th>Epic</th> <th>Legendary & Mythic</th> </tr> <tr> <th>Efficiency</th> <th>1</th> <th>2</th> <th>3</th> <th>4</th> <th>5</th> </tr> <tr> <th>Unbreaking</th> <th>1</th> <th></th> <th>2</th> <th></th> <th>3</th> </tr> <tr> <th>Fortune</th> <th>1</th> <th></th> <th></th> <th>2</th> <th>3</th> </tr> <tr> <th>Protection</th> <th>1</th> <th>2</th> <th>3</th> <th></th> <th>4</th> </tr> <tr> <th>Fire Protection</th> <th>1</th> <th>2</th> <th>3</th> <th></th> <th>4</th> </tr> <tr> <th>Feather Falling</th> <th>1</th> <th>2</th> <th>3</th> <th></th> <th>4</th> </tr> <tr> <th>Blast Protection</th> <th>1</th> <th>2</th> <th>3</th> <th></th> <th>4</th> </tr> <tr> <th>Projectile Projection</th> <th>1</th> <th>2</th> <th>3</th> <th></th> <th>4</th> </tr> <tr> <th>Respiration</th> <th>1</th> <th></th> <th></th> <th>2</th> <th>3</th> </tr> <tr> <th>Aqua Iffinity</th> <th></th> <th></th> <th></th> <th>1</th> <th>2</th> </tr> <tr> <th>Thorns</th> <th>1</th> <th></th> <th></th> <th>2</th> <th>3</th> </tr> <tr> <th>Sharpness</th> <th>1</th> <th>2</th> <th>3</th> <th>4</th> <th>5</th> </tr> <tr> <th>Smite</th> <th>1</th> <th>2</th> <th>3</th> <th>4</th> <th>5</th> </tr> <tr> <th>Bane</th> <th>1</th> <th>2</th> <th>3</th> <th>4</th> <th>5</th> </tr> <tr> <th>Power</th> <th>1</th> <th>2</th> <th>3</th> <th>4</th> <th>5</th> </tr> <tr> <th>Punch</th> <th></th> <th>1</th> <th></th> <th></th> <th>2</th> </tr> <tr> <th>Flame</th> <th></th> <th></th> <th></th> <th>1</th> <th></th> </tr> <tr> <th>Knockback</th> <th></th> <th>1</th> <th></th> <th></th> <th>2</th> </tr> <tr> <th>Looting</th> <th></th> <th>1</th> <th>2</th> <th></th> <th>3</th> </tr> <tr> <th>Fire Aspect</th> <th></th> <th></th> <th>1</th> <th></th> <th>2</th> </tr> <tr> <th>Infinity</th> <th></th> <th></th> <th></th> <th></th> <th>1</th> </tr> <tr> <th>Silk Touch</th> <th></th> <th></th> <th></th> <th></th> <th>1</th> </tr> </table> <br /> <br /> <p class="Abilitydisc">Chance for Enchantments</p> <table id="magictreasure"> <tr> <th>Level</th> <th>Common</th> <th>Uncommon</th> <th>Rare</th> <th>Epic</th> <th>Legendary & Mythic</th> <th>Total Chance</th> </tr> <tr> <th>750</th> <th>9.50%</th> <th>5.50%</th> <th>1.75%</th> <th>0.50%</th> <th>0.25%</th> <th>17.50%</th> </tr> <tr> <th>850</th> <th>8.500%</th> <th>7.50%</th> <th>2.75%</th> <th>0.75%</th> <th>0.50%</th> <th>20.00%</th> </tr> <tr> <th>1000</th> <th>7.50%</th> <th>10.00%</th> <th>5.25%</th> <th>1.50%</th> <th>0.75%</th> <th>25.00%</th> </tr> </table> </div> <div class="column2"> <p class="Ability">Shake</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob. </p> <table id="rolltable fistreasure"> <tr> Shake Chance </tr> <tr> <th>LVL 500</th> <th>LVL 650</th> <th>LVL 750</th> <th>LVL 850</th> <th>LVL 1000</th> </tr> <tr> <th>5.00%</th> <th>10.00%</th> <th>20.00%</th> <th>35.00%</th> <th>50.00%</th> </tr> </table> <br /> <br /> <table id="rolltable fistreasure"> <tr> <th>Mob</th> <th>Shake Drops</th> </tr> <tr> <th>Blaze</th> <th>Blaze Rod - 100%</th> </tr> <tr> <th>Cave Spider</th> <th> <ul> Spider Eye - 49% </ul> <ul> String - 49% </ul> <ul> Cobweb - 1% </ul> <ul> Poison - 1% </ul> </th> </tr> <tr> <th>Chicken</th> <th> <ul> Milk Bucket - 2% </ul> <ul> Leather - 49% </ul> <ul> Beef - 49% </ul> </th> </tr> <tr> <th>Cow</th> <th> <ul> Feather - 33.3% </ul> <ul> Chicken - 33.3% </ul> <ul> Egg - 33.3% </ul> </th> </tr> <tr> <th>Creeper</th> <th> <ul> Creeper Head - 1% </ul> <ul> Gunpowder - 99% </ul> </th> </tr> <tr> <th>Enderman</th> <th> <ul> Ender Pearl - 100% </ul> </th> </tr> <tr> <th>Ghast</th> <th> <ul> Ghast Tear - 50% </ul> <ul> Gunpowder - 50% </ul> </th> </tr> <tr> <th>Horse</th> <th> <ul> Saddle - 1% </ul> <ul> Leather - 99% </ul> </th> </tr> <tr> <th>Iron Golem</th> <th> <ul> Pumpkin - 3% </ul> <ul> Iron Ingot - 12% </ul> <ul> Poppy - 85% </ul> </th> </tr> <tr> <th>Magma Cube</th> <th> <ul> Magma Creme - 100% </ul> </th> </tr> <tr> <th>Mushroom Cow</th> <th> <ul> Milk Bucket - 1% </ul> <ul> Mushroom Stew - 5% </ul> <ul> Leather - 30% </ul> <ul> Beef - 30% </ul> <ul> Red Mushroom - 30% </ul> </th> </tr> <tr> <th>Pig</th> <th> <ul> Porkchop - 100% </ul> </th> </tr> <tr> <th>Pig Zombie</th> <th> <ul> Rotten Flesh - 50% </ul> <ul> Gold Nugget - 50% </ul> </th> </tr> <tr> <th>Sheep</th> <th> <ul> White Wool x 3 - 100% </ul> </th> </tr> <tr> <th>Shulker</th> <th> <ul> Shulker Shell - 25% </ul> <ul> Purpur Block - 75% </ul> </th> </tr> <tr> <th>Skeleton</th> <th> <ul> Skeleton Skull - 2% </ul> <ul> Bone - 49% </ul> <ul> Arrow - 49% </ul> </th> </tr> <tr> <th>Slime</th> <th> <ul> Slime Ball - 100% </ul> </th> </tr> <tr> <th>Spider</th> <th> <ul> Spider Eye - 50% </ul> <ul> String - 50% </ul> </th> </tr> <tr> <th>Squid</th> <th> <ul> Ink Sac - 100% </ul> </th> </tr> <tr> <th>Witch</th> <th> <ul> Heal Splash Potion - 1% </ul> <ul> Fire Resist Splash Pot - 1% </ul> <ul> Speed Potion - 1% </ul> <ul> Glass Bottle - 7% </ul> <ul> Glowstone Dust - 15% </ul> <ul> Gunpowder - 15% </ul> <ul> Redstone - 15% </ul> <ul> Spider Eye - 15% </ul> <ul> Stick - 15% </ul> <ul> Sugar - 15% </ul> </th> </tr> <tr> <th>Wither Skeleton</th> <th> <ul> SWither Skeleton Skull - 2% </ul> <ul> Bone - 49% </ul> <ul> Arrow - 49% </ul> </th> </tr> <tr> <th>Zombie</th> <th> <ul> Zombie Head - 2% </ul> <ul> Rotten Flesh - 98% </ul> </th> </tr> </table> </div> </div> <div class="container"> <p class="Ability">Double Vanilla XP</p> <p class="Abilitylevel">Level 1000 - Specialty</p> <p class="Abilitydisc"> Any Fishing you do in the MINING world, you would now earn DOUBLE the vanilla XP! That means you can repair your fishing rod much faster, and profit more off of your fishing! </p> </div> </div> </div> </div> </center> </body> </html>
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