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<!DOCTYPE html> <html> <head> <title>mcMMO Acrobatics</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .Abilitydisc { width: 95%; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } } @media screen and (max-height: 450px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <p id="skilltitle">Acrobatics</p> <p id="skilldisc"> This here will be a description of the acrobatics skill. There is a 5 second cooldown after teleporting (/spawn, /warp, /home, etc) where you will recieve 0 XP. To learn this skill, or any of the abilities below speak to <b>The Ranger - Ranger Pierson</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The base skill of Acrobatics is trained by falling or using its subskills. When falling a player will earn <b style="color: red;">45</b> XP for every half a heart of damage! You can earn <b>10%</b> extra damage by having feather falling boots equipped! </p> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Roll</p> <p class="Abilitylevel">level 100</p> <p class="Abilitydisc"> Gives a chance to negate damage done by falling. A normal roll can be transformed into a <b>Graceful Roll</b> by sneaking while falling (20 or less blocks before hitting ground). Doing this will double the odds to roll & double the amount of damage prevented </p> <center> <table> <tr> <th>Level</th> <th>Roll</th> <th>Damage Absorbed</th> <th>Graceful Roll</th> <th>Damage Absorbed Graceful</th> </tr> <tr> <td>100</td> <td>5%</td> <td>7</td> <td>10%</td> <td>14</td> </tr> <tr> <td>400</td> <td>20%</td> <td>7</td> <td>40%</td> <td>14</td> </tr> <tr> <td>700</td> <td>35%</td> <td>7</td> <td>70%</td> <td>14</td> </tr> <tr> <td>1000</td> <td>50%</td> <td>7</td> <td>100%</td> <td>14</td> </tr> </table> </center> </div> <div class="column2"> <p class="Ability">Dodge</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc">Dodge cuts incoming damage in half. Dodge will not activate if the incoming damage would be lethal,</p> <table id="rolltable"> <tr> <th>Level</th> <th>Dodge</th> <th>Damage Absorbed</th> <th>Graceful Roll</th> <th>Damage Absorbed Graceful</th> </tr> <tr> <td>500</td> <td>10 %</td> <td>7</td> <td>10%</td> <td>14</td> </tr> <tr> <td>600</td> <td>12%</td> <td>7</td> <td>40%</td> <td>14</td> </tr> <tr> <td>750</td> <td>15%</td> <td>7</td> <td>70%</td> <td>14</td> </tr> <tr> <td>1000</td> <td>20%</td> <td>7</td> <td>100%</td> <td>14</td> </tr> </table> </div> <div class="container"> <div class="column2"> <br /> <br /> <p class="Ability">Roll - Experience</p> <p class="Abilitydisc">Players earn <b style="color: red;">75</b> XP for every half a heart of damage avoided by rolling. You can earn a maximum of 1050 XP, from one fall when using Graceful Roll.</p> <table id="rolltable"> <tr> <th>Damage Avoided</th> <th>XP</th> </tr> <tr> <td>1</td> <td>75</td> </tr> <tr> <td>2</td> <td>150</td> </tr> <tr> <td>3</td> <td>225</td> </tr> <tr> <td>4</td> <td>300</td> </tr> <tr> <td>5</td> <td>375</td> </tr> <tr> <td>6</td> <td>450</td> </tr> <tr> <td>7</td> <td>525</td> </tr> <tr> <td>8</td> <td>600</td> </tr> <tr> <td>9</td> <td>675</td> </tr> <tr> <td>10</td> <td>750</td> </tr> <tr> <td>11</td> <td>825</td> </tr> <tr> <td>12</td> <td>900</td> </tr> <tr> <td>13</td> <td>975</td> </tr> <tr> <td>14</td> <td>1050</td> </tr> </table> </div> <div class="column2"> <p class="Ability">Dodge - Experience</p> <p class="Abilitydisc">Every time you successfully dodge damage that your player was supposed to take, you will gain <b style="color: red;">200</b> XP.</p> <br><br> <p class="Ability">Jump Boost</p> <p class="Abilitydisc">Temporary jump boost effect (negating fall damage). To activate this skill you right click while holding a rabbit's foot! <table id="rolltable"> <tr> <th>Level</th> <th>Length (sec)</th> <th>Cooldown (min)</th> <th>Jump Strength</th> </tr> <tr> <td>100-199</td> <td>2</td> <td>10</td> <td>1</td> </tr> <tr> <td>200-299</td> <td>4</td> <td>9</td> <td>1</td> </tr> <tr> <td>300-399</td> <td>6</td> <td>9</td> <td>1</td> </tr> <tr> <td>400-499</td> <td>8</td> <td>8</td> <td>1</td> </tr> <tr> <td>500-599</td> <td>10</td> <td>8</td> <td>1</td> </tr> <tr> <td>600-699</td> <td>15</td> <td>7</td> <td>1</td> </tr> <tr> <td>700-799</td> <td>20</td> <td>7</td> <td>1</td> </tr> <tr> <td>800-899</td> <td>25</td> <td>6</td> <td>1</td> </tr> <tr> <td>900-999</td> <td>30</td> <td>6</td> <td>1</td> </tr> <tr> <td>1000+</td> <td>30</td> <td>5</td> <td>2</td> </tr> </table> </div> </div> <div class="container"> <p class="Ability">Feather Falling</p> <p class="Abilitylevel">Level 1000 - SPECIALTY</p> <p class="Abilitydisc"> ***More information to come later** </p> </div> </div> </center> </div> <br /> </div> </body> </html>
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