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<!DOCTYPE html> <html> <head> <title>mcMMO Archery</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .Abilitydisc { width: 95%; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .red {color:red;} .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } } @media screen and (max-height: 450px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <p id="skilltitle">Archery</p> <p id="skilldisc"> Archery is the skill in McMMO corresponding to the use of bows as missile weapons (as opposed to slapping with the bow, regardless of its attributes as modified by commands or other means). It lacks an active ability but has passive utilitarian and support abilities. To learn this skill, or any of the abilities below speak to <b>The Knight - Sir Magnus</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The base skill of Archery is trained by using your Bow & Arrow. You will gain experience based upon the damage done to a target, and the distance away from the target. The further away you are, the more experience you will receive. </p> <!--<p class="red">***Hardcore Mode is enabled for this skill. If you die, you will lose 5% of your levels***</p> --> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Skill Shot</p> <p class="Abilitylevel">Level 100</p> <p class="Abilitydisc"> Skill Shot is a passive ability that can deal increased damage to enemies with a bow and arrow. Gaining additional levels in Archery increases the chance Skill Shot will trigger and the damage of the ability. </p> <center> <table id="rolltable"> <tr> <th>Level</th> <th>Bonus Damage</th> </tr> <tr> <td>100</td> <td>105%</td> </tr> <tr> <td>150</td> <td>110%</td> </tr> <tr> <td>200</td> <td>115%</td> </tr> <tr> <td>250</td> <td>120%</td> </tr> <tr> <td>300</td> <td>125%</td> </tr> <tr> <td>350</td> <td>130%</td> </tr> <tr> <td>400</td> <td>135%</td> </tr> <tr> <td>450</td> <td>140%</td> </tr> <tr> <td>500</td> <td>145%</td> </tr> <tr> <td>550</td> <td>150%</td> </tr> <tr> <td>600</td> <td>155%</td> </tr> <tr> <td>650</td> <td>160%</td> </tr> <tr> <td>700</td> <td>165%</td> </tr> <tr> <td>750</td> <td>170%</td> </tr> <tr> <td>800</td> <td>175%</td> </tr> <tr> <td>850</td> <td>180%</td> </tr> <tr> <td>900</td> <td>185%</td> </tr> <tr> <td>925</td> <td>190%</td> </tr> <tr> <td>975</td> <td>195%</td> </tr> <tr> <td>1000</td> <td>200%</td> </tr> </table> </center> </div> <div class="column2"> <p class="Ability">Arrow Retrieval</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> Arrow Retrieval allows the re-collection of arrows that were fired at mobs. The arrows are duplicated when they hit mobs, and the duplicate is retrieved from the ground as the arrow entity. This guarantees arrow retrieval each time, as Minecraft doesn't allow retrieval from mobs. The chance for this stat increases by 0.15% with each level of Archery after 500, totaling 700% at Archery Lvl 1000. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <td>500</td> <td>0%</td> </tr> <tr> <td>600</td> <td>15%</td> </tr> <tr> <td>700</td> <td>30%</td> </tr> <tr> <td>800</td> <td>45%</td> </tr> <tr> <td>900</td> <td>60%</td> </tr> <tr> <td>1000</td> <td>75%</td> </tr> </table> <br /> <p class="Ability">Daze</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> Daze inflicts Nausea on the target for 6 seconds and deals 4 additional damage. Nausea only affects players and has no effect on non-player mobs. For every additional level you will gain a 0.025% chance to cause Daze. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Daze Chance</th> </tr> <tr> <td>500</td> <td>12.5%</td> </tr> <tr> <td>600</td> <td>15%</td> </tr> <tr> <td>700</td> <td>17.25%</td> </tr> <tr> <td>800</td> <td>20%</td> </tr> <tr> <td>900</td> <td>22.5%</td> </tr> <tr> <td>1000</td> <td>25%</td> </tr> </table> </div> <div class="container"> <div class="column2"></div> <div class="column2"> <br /> <p class="Ability">Archery Limit Break</p> <p class="Abilitylevel">Level 1000 - SPECIALTY</p> <p class="Abilitydisc"> The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage. Instead damage is scaled based upon which armor type the opponent is wearing. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage</th> </tr> <tr> <td>1000</td> <td>+1</td> </tr> <tr> <td>1050</td> <td>+2</td> </tr> <tr> <td>1100</td> <td>+3</td> </tr> <tr> <td>1150</td> <td>+4</td> </tr> <tr> <td>1200</td> <td>+5</td> </tr> <tr> <td>1250</td> <td>+6</td> </tr> <tr> <td>1300</td> <td>+7</td> </tr> <tr> <td>1350</td> <td>+8</td> </tr> <tr> <td>1400</td> <td>+9</td> </tr> <tr> <td>1500</td> <td>+10</td> </tr> </table> </div> </div> </div> </center> </div> <br /> </div> </body> </html>
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