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<!DOCTYPE html> <html> <head> <title>mcMMO Swords</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .exctreasure { font-size: 12px; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } ul { padding: 0px; margin: 4px; font-size: 12px; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } .Abilitydisc { width: 95%; } .red { color:red; font-size: 15px; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } ul { padding: 0px; margin: 2px; font-size: 10px; } } @media screen and (max-height: 450px) { ul { padding: 0px; margin: 0px; font-size: 8px; } .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <div class="container"> <p id="skilltitle">Swords</p> <p id="skilldisc"> This skill awards combat bonuses to anyone fighting with a sword. <br /> <br /> To learn this skill, or any of the abilities below speak to <b>The Knight - Sir Magnus</b> in your Nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The skill of Swords is leveled, by the amount of damage dealt to a mob. The more damage done, the more xp gained. Due to potential exploits, some mobs may earn less experience per damage done. </p> <p class="red">***Hardcore Mode is enabled for this skill. If you die, you will lose 5% of your levels***</p> <br /> </div> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Stab</p> <p class="Abilitylevel">Level 250</p> <p class="Abilitydisc"> Stab gives extra damage when attacking mobs! </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Extra Damage</th> </tr> <tr> <th>250</th> <th>2.5</th> </tr> <tr> <th>700+</th> <th>4</th> </tr> </table> <br /> <br /> <p class="Ability">Counter Attack</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> A counterattack takes damage dealt to you and returns 40% of it to the attacking person or crowd. It won't work if you have half a heart left. The chance to counterattack depends on your Swords level and increases the chance by up to 20%. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <th>500</th> <th>10%</th> </tr> <tr> <th>600</th> <th>12%</th> </tr> <tr> <th>700</th> <th>14%</th> </tr> <tr> <th>800</th> <th>16%</th> </tr> <tr> <th>900</th> <th>18%</th> </tr> <tr> <th>1000</th> <th>20%</th> </tr> </table> </div> <div class="column2"> <p class="Ability">Rupture</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> This ability has a chance to trigger when using swords and causes enemies to take damage every two seconds. When applied, a mob will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your Sword skill level. </p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> <th>Time</th> </tr> <tr> <th>750</th> <th>15%</th> <th>2 Ticks</th> </tr> <tr> <th>1000</th> <th>20%</th> <th>4 Ticks</th> </tr> <tr> <th>1100</th> <th>22%</th> <th>4 Ticks</th> </tr> <tr> <th>1200</th> <th>24%</th> <th>4 Ticks</th> </tr> <tr> <th>1300</th> <th>26%</th> <th>5 Ticks</th> </tr> <tr> <th>1400</th> <th>28%</th> <th>5 Ticks</th> </tr> <tr> <th>1500</th> <th>30%</th> <th>5 Ticks</th> </tr> </table> <p class="Ability">Serrated Strikes</p> <p class="Abilitylevel">Level 800</p> <p class="Abilitydisc">With a Sword equipped, right-click to activate this ability. Allows the attacking player to cause a bleed effect; the effect time is based on your Sword skill level.</p> <table id="rolltable fistreasure"> <tr> <th>Level</th> <th>Chance</th> <th>Time</th> </tr> <tr> <th>750</th> <th>15%</th> <th>2 Ticks</th> </tr> <tr> <th>1000</th> <th>20%</th> <th>4 Ticks</th> </tr> <tr> <th>1100</th> <th>22%</th> <th>4 Ticks</th> </tr> <tr> <th>1200</th> <th>24%</th> <th>4 Ticks</th> </tr> <tr> <th>1300</th> <th>26%</th> <th>5 Ticks</th> </tr> <tr> <th>1400</th> <th>28%</th> <th>5 Ticks</th> </tr> <tr> <th>1500</th> <th>30%</th> <th>5 Ticks</th> </tr> </table> </div> <div class="container"> <p class="Ability">Swords Limit Break</p> <p class="Abilitylevel">Level 1000 - SPECIALTY</p> <p class="Abilitydisc"> The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor type the opponent is wearing. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage</th> </tr> <tr> <td>1000</td> <td>+1</td> </tr> <tr> <td>1050</td> <td>+2</td> </tr> <tr> <td>1100</td> <td>+3</td> </tr> <tr> <td>1150</td> <td>+4</td> </tr> <tr> <td>1200</td> <td>+5</td> </tr> <tr> <td>1250</td> <td>+6</td> </tr> <tr> <td>1300</td> <td>+7</td> </tr> <tr> <td>1350</td> <td>+8</td> </tr> <tr> <td>1400</td> <td>+9</td> </tr> <tr> <td>1500</td> <td>+10</td> </tr> </table> </div> </div> </center> </div> </div> </body> </html>
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