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<!DOCTYPE html> <html> <head> <title>mcMMO Axes</title> <meta name="viewport" content="width=device-width, initial-scale=1" /> <style> p { font-size:15px; } body { font-family: "Lato", sans-serif; } .container { height: 100%; width: 100%; float: left; } .sidenav { height: 100%; width: 20%; max-width: 175px; float: left; z-index: 1; top: 0; left: 0; background-color: #111; overflow-x: hidden; padding-top: 20px; padding-bottom: 20px; } .red { color:red; font-size: 15px; } .sidenav a { padding: 6px 6px 6px 32px; text-decoration: none; font-size: 20px; color: #818181; display: block; } .sidenav a:hover { color: #f1f1f1; background-color: #808080; } .main { float: left; width: 75%; margin: 1%; } .npcs { width: 100%; } .npc { width: 33%; float: left; } #mainpage { color: #ff0000; } #skilltitle { font-size: 28px; font-weight: bold; font-style: italic; margin-top: 10px; } .column2 { width: 50%; float: left; } #Abilitytitle { font-size: 18px; font-weight: bold; margin-top: 50px; } #exptitle { font-size: 18px; font-weight: bold; margin-top: 50px; } .Ability { font-size: 16px; font-weight: bold; font-style: italic; margin-bottom: 0px; } .Abilitylevel { font-size: 12px; font-style: italic; color: #999997; margin-top: 0px; } .Abilitydisc { width: 95%; } table { font-family: arial, sans-serif; border-collapse: collapse; width: 75%; } td, th { border: 1px solid #dddddd; text-align: center; padding: 8px; } tr:nth-child(even) { background-color: #818181; } @media screen and (max-width: 800px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 12px; padding: 6px 6px 6px 12px; } .column2 { width: 100%; float: left; } } @media screen and (max-height: 450px) { .sidenav { padding-top: 12px; } .sidenav a { font-size: 15px; } } #rolltable { width: 50%; } </style> </head> <body> <div> <div class="sidenav"> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAcrobatics">Acrobatics</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAlchemy">Alchemy</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoArchery">Archery</a> <a id="mainpage" href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoAxes">Axes</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoExcavation">Excavation</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoFishing">Fishing</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoHerbalism">Herbalism</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoMining">Mining</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoSwords">Swords</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoTaming">Taming</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoUnarmed">Unarmed</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoWoodcutting">Woodcutting</a> <a href="http://talesofimperia.com/forums/index.php?ewr-carta/mcmmoCommands">Commands</a> </div> <div class="main"> <center> <p id="skilltitle">Axes</p> <p id="skilldisc"> Axes is a skill based on using the axe tool as a weapon to fight mobs and other players. It adds more variety to gameplay by introducing a new type of weapon viable for many situations. <br /> <br /> Axes can be very useful in PvP as it can quickly break armour and deal critical strikes. Depending on your axes level, it is possible to break armour at a very quick rate. Axes can also be very useful if you are fighting 1v2, as the active ability allows you to do AoE damage. <br /> <br /> To learn this skill, or any of the abilities below speak to <b>The Knight - Sir Magnus</b> in your nation Spawn. </p> <p id="exptitle">Experience</p> <p class="skilldisc"> The base skill of Axes is trained by using your Axe as a weapon. You will gain experience based upon the damage done to a target. For every damage point done, (1/2 heart) you will gain 7 EXP * mob multiplier. <br /> <br /> **Mobs that spawn from a spawner, will only give 70% of possible experience. <p class="red">***Hardcore Mode is enabled for this skill. If you die, you will lose 5% of your levels***</p> </p> <p id="Abilitytitle">Abilities</p> <div class="container"> <div class="column2"> <p class="Ability">Axe Mastery</p> <p class="Abilitylevel">Level 50</p> <p class="Abilitydisc"> By using Axes frequently, the base damage dealt with them is increased. The Axe Mastery passive ability increases the base damage dealt with axes as the Axes skill raises. </p> <center> <table id="rolltable"> <tr> <th>Level</th> <th>Bonus Damage</th> </tr> <tr> <td>50</td> <td>+1</td> </tr> <tr> <td>300</td> <td>+2</td> </tr> <tr> <td>600</td> <td>+3</td> </tr> <tr> <td>1000</td> <td>+4</td> </tr> </table> <p class="Ability">Critical Stikes</p> <p class="Abilitylevel">Level 250</p> <p class="Abilitydisc"> Critical Strikes double the amount of damage you deal with your axe. This is great for eliminating high defense targets. The ability starts max out at 30%. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Chance</th> </tr> <tr> <td>500</td> <td>15%</td> </tr> <tr> <td>600</td> <td>18%</td> </tr> <tr> <td>700</td> <td>21%</td> </tr> <tr> <td>800</td> <td>24%</td> </tr> <tr> <td>900</td> <td>27%</td> </tr> <tr> <td>1000</td> <td>30%</td> </tr> </table> </center> </div> <div class="column2"> <p class="Ability">Greater Impact</p> <p class="Abilitylevel">Level 500</p> <p class="Abilitydisc"> Greater Impact is a passive skill which in battle against mobs/players without armour, adds 2 extra damage (1 heart). Greater Impact also adds an extreme Knockback effect similar to Knockback II on a sword and makes an explosive sound when activated. Greater Impact has a 10% chance of being triggered each hit. </p> <br /> <br /> <p class="Ability">Skull Splitter</p> <p class="Abilitylevel">Level 750</p> <p class="Abilitydisc"> With an Axe held in your hand, you can right-click a block, making your active ability ready for use. The ability will then get activated by hitting Mobs/Players.This ability works for a limited amount of time starting out at 17 seconds, increasing by 1 second every 50 levels. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Time (Seconds</th> </tr> <tr> <td>750</td> <td>17</td> </tr> <tr> <td>800</td> <td>18</td> </tr> <tr> <td>850</td> <td>19</td> </tr> <tr> <td>900</td> <td>20</td> </tr> <tr> <td>950</td> <td>21</td> </tr> <tr> <td>1000</td> <td>22</td> </tr> </table> </div> <div class="container"> <br><br> <p class="Ability">Axes Level 1000 - SPECIALTIES</p> <br> <div class="column2"> <p class="Ability">Armor Impact</p> <p class="Abilitydisc"> Armor Impact increases the amount of damage an axe does to armor. This perk starts with an armor damage bonus, increasing by 0.02% per level in axes. </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage to armor</th> </tr> <tr> <td>1000</td> <td>6.5</td> </tr> <tr> <td>1050</td> <td>13</td> </tr> <tr> <td>1100</td> <td>19.5</td> </tr> <tr> <td>1150</td> <td>26</td> </tr> <tr> <td>1200</td> <td>32.5</td> </tr> <tr> <td>1250</td> <td>39</td> </tr> <tr> <td>1300</td> <td>45.5</td> </tr> <tr> <td>1350</td> <td>52</td> </tr> <tr> <td>1400</td> <td>58.5</td> </tr> <tr> <td>1450</td> <td>65</td> </tr> <tr> <td>1500</td> <td>71.5</td> </tr> <tr> <td>1550</td> <td>78</td> </tr> <tr> <td>1600</td> <td>84.5</td> </tr> <tr> <td>1650</td> <td>91</td> </tr> <tr> <td>1700</td> <td>97.5</td> </tr> <tr> <td>1750</td> <td>104</td> </tr> <tr> <td>1800</td> <td>110.5</td> </tr> <tr> <td>1850</td> <td>117</td> </tr> <tr> <td>1900</td> <td>123.5</td> </tr> <tr> <td>2000</td> <td>130</td> </tr> </table> </div> <div class="column2"> <p class="Ability">Axes Limit Break</p> <p class="Abilitydisc"> The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor the opponent is wearing! </p> <table id="rolltable"> <tr> <th>Level</th> <th>Damage</th> </tr> <tr> <td>1000</td> <td>+1</td> </tr> <tr> <td>1050</td> <td>+2</td> </tr> <tr> <td>1100</td> <td>+3</td> </tr> <tr> <td>1150</td> <td>+4</td> </tr> <tr> <td>1200</td> <td>+5</td> </tr> <tr> <td>1250</td> <td>+6</td> </tr> <tr> <td>1300</td> <td>+7</td> </tr> <tr> <td>1350</td> <td>+8</td> </tr> <tr> <td>1400</td> <td>+9</td> </tr> <tr> <td>1500</td> <td>+10</td> </tr> </table> </div> </div> </div> </center> </div> </div> </body> </html>
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