The Herbalism skill offers extra drops and automatic crop planning, saving time and effort. It also has some interesting sub-skills, such as being able to add moss to cobblestone and stone bricks.
To learn this skill, or any of the abilities below speak to The Artisan - Master Angelo in your Nation's Spawn.
The base skill of Herbalism is trained by breaking blocks & crops. You will gain experience based upon the block or crop you break! Check out the chart below, to see how much XP is given for each block.
|Block or Crop||XP||Block or Crop||XP||Block or Crop||XP|
|Crimson Roots||7 XP||Warped Roots||7 XP||Weeping Vines||4 XP|
|Crimson Fungus||7 XP||Warped Fungus||7 XP||Twisting Vines||4 XP|
|Nether Wart Block||10 XP||Warped Wart Block||10 XP||Nether Sprouts||7 XP|
|Shroom Lights||50 XP||Allium||10 XP||Azure Bluet||10 XP|
|Blue Orchid||10 XP||Lilac||10 XP||Orange Tulip||10 XP|
|Oxeye Daisy||10 XP||Peony||10 XP||Pink Tulip||10 XP|
|Poppy||10 XP||Red Tulip||10 XP||Rose Tulip||10 XP|
|Rose Bush||10 XP||Sunflower||10 XP||White Tulip||10 XP|
|Dandelion||10 XP||Cornflower||10 XP||Lily of the Valley||10 XP|
|Wither Rose||10 XP||Bamboo||1 XP||Vine||2 XP|
|Lily Pad||2 XP||Sugar Cane||2 XP||Fern||6 XP|
|Large Fern||8 XP||Grass||2 XP||Tall Grass||4 XP|
|Brown Mushroom||4 XP||Red Mushroom||4 XP||Pumpkin||4 XP|
|Melon||4 XP||Dead Bush||2 XP||Netherwart||5 XP|
|Wheat||3 XP||Beetroot||3 XP||Potato||3 XP|
|Carrot||3 XP||Cocoa||3 XP||Cactus||5 XP|
|Chorus Flower||5 XP||Chorus Plant||1 XP||Kelp||1 XP|
|Kelp Plant||1 XP||Seagrass||4 XP||Tall Seagrass||4 XP|
|Sweet Berry Bush||4 XP||Bees Nest||50 XP||Coral Blocks||15 XP|
|Coral Fans||10 XP||Coral Wall Fans||10 XP||Dead Coral Blocks||15 XP|
|Dead Coral Fans||10 XP||Dead Coral Wall Fans||10 XP|
Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword.
This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases. One hunger is half of a piece of meat on the hunger bar.
|Level||Bonus Hunger Restoration|
Green Thumb has the ability to more rapidly progress the growth of all single-block crops. The skill curve roughly follows the equation based on this table: level*(13.3%/200)=chance where level is your herbalism level and chance is the odds for instant growth to that stage.
|500-649||1||2.50% - 3.24%|
|650-799||2||3.25 - 3.99%|
|800-999||3||4.00 - 4.99%|
Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers "Shroom Thumb". It consumes a red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with your Herbalism level.
|800-999||8.00 - 9.99%|
With a hoe equipped, right-clicking empty farmland and breaking a plant or crop after will activate the super move Green Terra. It will last for 15 seconds hand will have a cooldown of 240 seconds.
While activated: High chance to triple all drops from harvested plants or crops, including seeds. For farming, a potential to replant numerous seeds for free during the skill duration, saving time and seeds. Additionally, consumes 1 Wheat Seed to convert one of the following blocks: Cobblestone into Mossy Cobblestone, Stone Brick into Mossy Stone Brick, Dirt into Grass.
Be mindful that if the hoe in use is unequipped, the skill will immediately stop and undergo the full cooldown.
This skill doubles the drops obtained from crops and plants. In the stats menu, however, the increased percentage will only be visible every 100 levels due to flooring.