This skill awards combat bonuses to anyone fighting with a sword.
To learn this skill, or any of the abilities below speak to The Knight - Sir Magnus in your Nation Spawn.
The skill of Swords is leveled, by the amount of damage dealt to a mob. The more damage done, the more xp gained. Due to potential exploits, some mobs may earn less experience per damage done.
Stab gives extra damage when attacking mobs!
A counterattack takes damage dealt to you and returns 40% of it to the attacking person or crowd. It won't work if you have half a heart left. The chance to counterattack depends on your Swords level and increases the chance by up to 20%.
This ability has a chance to trigger when using swords and causes enemies to take damage every two seconds. When applied, a mob will bleed until the effect wears off or death, whichever comes first. The duration of the bleed is increased by your Sword skill level.
With a Sword equipped, right-click to activate this ability. Allows the attacking player to cause a bleed effect; the effect time is based on your Sword skill level.
Swords Limit Break
Level 1000 - SPECIALTY
The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Players with no armor on will not receive the extra damage, and damage is scaled based upon which armor type the opponent is wearing.